/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace Blast { //! Abstracts away creation of an entity with components for convenience. class EntityProvider { public: static AZStd::shared_ptr Create(); virtual ~EntityProvider() = default; //! Returns an entity with the specified components. //! @note If any of the components failed to be created, returns a nullptr instead. virtual AZStd::shared_ptr CreateEntity(const AZStd::vector& componentIds) = 0; }; class EntityProviderImpl : public EntityProvider { public: ~EntityProviderImpl() = default; AZStd::shared_ptr CreateEntity(const AZStd::vector& componentIds) override; }; } // namespace Blast