/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace Blast { //! An AZ::Asset wrapper around Blast::ExtPxAsset and NvBlastExtDamageAccelerator. class BlastAsset : public AZ::Data::AssetData { public: AZ_RTTI(BlastAsset, "{5BBFE65A-B2F7-4752-A12A-8B44A07D88EB}", AZ::Data::AssetData); AZ_CLASS_ALLOCATOR(BlastAsset, AZ::SystemAllocator, 0); BlastAsset(Nv::Blast::ExtPxAsset* pxAsset = nullptr, NvBlastExtDamageAccelerator* damageAccelerator = nullptr); bool LoadFromBuffer(void* buffer, size_t bytesSize); const Nv::Blast::ExtPxAsset* GetPxAsset() const { return m_pxAsset.get(); } NvBlastExtDamageAccelerator* GetAccelerator() const { return m_damageAccelerator.get(); } float GetBondHealthMax() const { return m_bondHealthMax; } private: static AZStd::mutex s_assetCreationMutex; physx::unique_ptr m_pxAsset; physx::unique_ptr m_damageAccelerator; float m_bondHealthMax; }; } // namespace Blast