/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StdAfx.h" #include #include namespace Blast { void BlastSliceAsset::SetMeshIdList(const AZStd::vector& meshAssetIdList) { m_meshAssetIdList = meshAssetIdList; } const AZStd::vector& BlastSliceAsset::GetMeshIdList() const { return m_meshAssetIdList; } void BlastSliceAsset::SetMaterialId(const AZ::Data::AssetId& materialAssetId) { m_materialAssetId = materialAssetId; } const AZ::Data::AssetId& BlastSliceAsset::GetMaterialId() const { return m_materialAssetId; } void BlastSliceAsset::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("meshAssetIdList", &BlastSliceAsset::m_meshAssetIdList) ->Field("materialAssetId", &BlastSliceAsset::m_materialAssetId); } if (AZ::BehaviorContext* behavior = azrtti_cast(context)) { behavior->Class("BlastSliceAsset") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) ->Attribute(AZ::Script::Attributes::Module, "blast") ->Method("SetMeshIdList", &BlastSliceAsset::SetMeshIdList) ->Method("GetMeshIdList", &BlastSliceAsset::GetMeshIdList) ->Method("SetMaterialId", &BlastSliceAsset::SetMaterialId) ->Method("GetMaterialId", &BlastSliceAsset::GetMaterialId) ->Method( "GetAssetTypeId", [](BlastSliceAsset*) { return azrtti_typeid(); }); } } } // namespace Blast