/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace Blast { /// /// System component for Blast editor /// class EditorSystemComponent : public AZ::Component , private AzToolsFramework::EditorEvents::Bus::Handler { public: AZ_COMPONENT(EditorSystemComponent, "{D29CF1A3-5E2C-4385-8541-F7CE78D5FFF8}"); static void Reflect(AZ::ReflectContext* context); EditorSystemComponent() = default; private: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("BlastEditorService", 0x0a61cda5)); } static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC("BlastService", 0x75beae2d)); } AZStd::unique_ptr m_editorBlastSliceAssetHandler; // AZ::Component void Activate() override; void Deactivate() override; // AzToolsFramework::EditorEvents void NotifyRegisterViews() override; }; } // namespace Blast