import random import sys from collections import Mapping import inspect class Slice(Mapping): STREAM_VERSION = '3' ENTITY_VERSION = '2' ENTITY_ID_VERSION = '1' SLICE_COMPONENT_VERSION = '2' DEFAULT_NUMBER_ID = '4294967295' def __init__(self): self.__meshAssetIdString = '' # Sqlite3 lookup self.__collisionAssetIdString = '' # Sqlite3 lookup self.__name = 'SliceFile' self.__id = str(random.randint(0, sys.maxsize)) self.__componentId = str(random.randint(0, sys.maxsize)) self.__entityId = str(random.randint(0, sys.maxsize)) self.__transformComponentId = str(random.randint(0, sys.maxsize)) self.__editorMeshComponentId = str(random.randint(0, sys.maxsize)) self.__meshColliderGenericComponentWrapperId = str(random.randint(0, sys.maxsize)) self.__physicsDataGenericComponentWrapperId = str(random.randint(0, sys.maxsize)) self.__editorStaticPhysicsComponentId = str(random.randint(0, sys.maxsize)) self.__metaDataEntityId = str(random.randint(0, sys.maxsize)) self.__metaDataInfoComponentId = str(random.randint(0, sys.maxsize)) self.__translate = '0.0000000 0.0000000 0.0000000' self.__rotate = '0.0000000 0.0000000 0.0000000' # self.__cgfRelativePath = 'objects/default/primitive_cube.cgf' self.__editorLockComponentId = str(random.randint(0, sys.maxsize)) self.__editorPendingCompositionComponentId = str(random.randint(0, sys.maxsize)) self.__editorVisibilityComponentId = str(random.randint(0, sys.maxsize)) self.__selectionComponentId = str(random.randint(0, sys.maxsize)) self.__editorInspectorComponentId = str(random.randint(0, sys.maxsize)) self.__editorEntitySortComponentId = str(random.randint(0, sys.maxsize)) self.__editorEntityIconComponentId = str(random.randint(0, sys.maxsize)) self.__editorDisabledCompositionComponentId = str(random.randint(0, sys.maxsize)) def __getdict(self): classProperties = {k: v for k, v in inspect.getmembers(type(self), lambda v: isinstance(v, property))} return {k: v for k, v in inspect.getmembers(self) if k in classProperties} def __getitem__(self, key): return self.__getdict().__getitem__(key) def __iter__(self): return iter(self.__getdict()) def __len__(self): return len(self.__getdict()) @property def streamVersion(self): return self.STREAM_VERSION @property def entityVersion(self): return self.ENTITY_VERSION @property def entityIdVersion(self): return self.ENTITY_ID_VERSION @property def sliceComponentVersion(self): return self.SLICE_COMPONENT_VERSION @property def defaultNumberId(self): return self.DEFAULT_NUMBER_ID @property def id(self): """ :return: str """ return self.__id @id.setter def id(self, value): """ :return: str """ if self.__id == value: return self.__id = value @property def componentId(self): """ :return: str """ return self.__componentId @componentId.setter def componentId(self, value): """ :return: str """ if self.__componentId == value: return self.__componentId = value @property def name(self): """ :return: str """ return self.__name @name.setter def name(self, value): """ :return: str """ if self.__name == value: return self.__name = value \ @property def entityId(self): """ :return: str """ return self.__entityId @entityId.setter def entityId(self, value): """ :return: str """ if self.__entityId == value: return self.__entityId = value @property def transformComponentId(self): """ :return: str """ return self.__transformComponentId @transformComponentId.setter def transformComponentId(self, value): """ :return: str """ if self.__transformComponentId == value: return self.__transformComponentId = value @property def editorMeshComponentId(self): """ :return: str """ return self.__editorMeshComponentId @editorMeshComponentId.setter def editorMeshComponentId(self, value): """ :return: str """ if self.__editorMeshComponentId == value: return self.__editorMeshComponentId = value @property def meshColliderGenericComponentWrapperId(self): """ :return: str """ return self.__meshColliderGenericComponentWrapperId @meshColliderGenericComponentWrapperId.setter def meshColliderGenericComponentWrapperId(self, value): """ :return: str """ if self.__meshColliderGenericComponentWrapperId == value: return self.__meshColliderGenericComponentWrapperId = value @property def physicsDataGenericComponentWrapperId(self): """ :return: str """ return self.__physicsDataGenericComponentWrapperId @physicsDataGenericComponentWrapperId.setter def physicsDataGenericComponentWrapperId(self, value): """ :return: str """ if self.__physicsDataGenericComponentWrapperId == value: return self.__physicsDataGenericComponentWrapperId = value @property def editorStaticPhysicsComponentId(self): """ :return: str """ return self.__editorStaticPhysicsComponentId @editorStaticPhysicsComponentId.setter def editorStaticPhysicsComponentId(self, value): """ :return: str """ if self.__editorStaticPhysicsComponentId == value: return self.__editorStaticPhysicsComponentId = value @property def metaDataEntityId(self): """ :return: str """ return self.__metaDataEntityId @metaDataEntityId.setter def metaDataEntityId(self, value): """ :return: str """ if self.__metaDataEntityId == value: return self.__metaDataEntityId = value @property def metaDataInfoComponentId(self): """ :return: str """ return self.__metaDataInfoComponentId @metaDataInfoComponentId.setter def metaDataInfoComponentId(self, value): """ :return: str """ if self.__metaDataInfoComponentId == value: return self.__metaDataInfoComponentId = value @property def translate(self): """ :return: str """ return self.__translate @translate.setter def translate(self, value): """ :return: str """ if self.__translate == value: return self.__translate = value @property def rotate(self): """ :return: str """ return self.__rotate @rotate.setter def rotate(self, value): """ :return: str """ if self.__rotate == value: return self.__rotate = value @property def meshAssetIdString(self): """ :return: str """ return self.__meshAssetIdString @meshAssetIdString.setter def meshAssetIdString(self, value): """ :return: str """ if self.__meshAssetIdString == value: return self.__meshAssetIdString = value @property def collisionAssetIdString(self): """ :return: str """ return self.__collisionAssetIdString @collisionAssetIdString.setter def collisionAssetIdString(self, value): """ :return: str """ if self.__collisionAssetIdString == value: return self.__collisionAssetIdString = value @property def selectionComponentId(self): """ :return: str """ return self.__selectionComponentId @selectionComponentId.setter def selectionComponentId(self, value): """ :return: str """ if self.__selectionComponentId == value: return self.__selectionComponentId = value @property def editorVisibilityComponentId(self): """ :return: str """ return self.__editorVisibilityComponentId @editorVisibilityComponentId.setter def editorVisibilityComponentId(self, value): """ :return: str """ if self.__editorVisibilityComponentId == value: return self.__editorVisibilityComponentId = value @property def editorPendingCompositionComponentId(self): """ :return: str """ return self.__editorPendingCompositionComponentId @editorPendingCompositionComponentId.setter def editorPendingCompositionComponentId(self, value): """ :return: str """ if self.__editorPendingCompositionComponentId == value: return self.__editorPendingCompositionComponentId = value @property def editorLockComponentId(self): """ :return: str """ return self.__editorLockComponentId @editorLockComponentId.setter def editorLockComponentId(self, value): """ :return: str """ if self.__editorLockComponentId == value: return self.__editorLockComponentId = value @property def editorInspectorComponentId(self): """ :return: str """ return self.__editorInspectorComponentId @editorInspectorComponentId.setter def editorInspectorComponentId(self, value): """ :return: str """ if self.__editorInspectorComponentId == value: return self.__editorInspectorComponentId = value @property def editorEntitySortComponentId(self): """ :return: str """ return self.__editorEntitySortComponentId @editorEntitySortComponentId.setter def editorEntitySortComponentId(self, value): """ :return: str """ if self.__editorEntitySortComponentId == value: return self.__editorEntitySortComponentId = value @property def editorEntityIconComponentId(self): """ :return: str """ return self.__editorEntityIconComponentId @editorEntityIconComponentId.setter def editorEntityIconComponentId(self, value): """ :return: str """ if self.__editorEntityIconComponentId == value: return self.__editorEntityIconComponentId = value @property def editorDisabledCompositionComponentId(self): """ :return: str """ return self.__editorDisabledCompositionComponentId @editorDisabledCompositionComponentId.setter def editorDisabledCompositionComponentId(self, value): """ :return: str """ if self.__editorDisabledCompositionComponentId == value: return self.__editorDisabledCompositionComponentId = value