/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace Camera { class CameraEditorSystemComponent : public AZ::Component , private AzToolsFramework::EditorEvents::Bus::Handler , private EditorCameraSystemRequestBus::Handler { public: AZ_COMPONENT(CameraEditorSystemComponent, "{769802EB-722A-4F89-A475-DA396DA1FDCC}"); static void Reflect(AZ::ReflectContext* context); CameraEditorSystemComponent() = default; ~CameraEditorSystemComponent() override = default; ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// private: ////////////////////////////////////////////////////////////////////////// // AzToolsFramework::EditorEvents void PopulateEditorGlobalContextMenu(QMenu *menu, const AZ::Vector2& point, int flags) override; void NotifyRegisterViews() override; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // EditorCameraRequestBus::Handler void CreateCameraEntityFromViewport() override; ////////////////////////////////////////////////////////////////////////// }; }