/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include "AWSBehaviorBase.h" namespace CloudGemAWSScriptBehaviors { class CloudGemAWSScriptBehaviorsSystemComponent : public AZ::Component , protected CloudGemAWSScriptBehaviorsRequestBus::Handler { public: AZ_COMPONENT(CloudGemAWSScriptBehaviorsSystemComponent, "{03573861-C1BB-4316-AB72-49DFF1DBC694}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); // used with testing right now, behaviors should generally be created in the AddBehaviors implementation // static void InjectBehavior(AZStd::unique_ptr behavior); protected: //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// static void AddBehaviors(); // Add any behaviors you derived from AWSBehaviorBase to the implementation of this function static AZStd::vector > m_behaviors; static bool m_alreadyAddedBehaviors; }; }