/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace CloudGemDefectReporter { class LogCollectingComponent : public AZ::Component, public CloudGemDefectReporterNotificationBus::Handler { public: LogCollectingComponent(); AZ_COMPONENT(LogCollectingComponent, "{ccec2960-fbf5-11e7-8c3f-9a214cf093ae}"); static void Reflect(AZ::ReflectContext* context); protected: //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); //////////////////////////////////////////////////////////////////////// // CloudGemDefectReporterNotificationBus::Handler interface implementation virtual void OnCollectDefectReporterData(int reportID) override; //////////////////////////////////////////////////////////////////////// private: AZStd::string GetTempFilePath() const; AZStd::string SaveTempLogFile(const FileBuffer& logBuffer); FileBuffer GetLastNBytesFromBuffer(const FileBuffer& logBuffer, int numBytes) const; FileBuffer GetLastNBytesFromGameLog(int numBytes) const; const char* GetLogFilePath() const; const char* GetTempLogFileDir() const; bool CreateTempLogDirIfNotExists(); int m_inMetricsLogSizeInBytes{1024*10}; // 10k int m_attachmentLogSizeInBytes{1024*1024}; // 1M }; }