/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include namespace CloudGemDefectReporter { class NetworkInfoCollectingComponent : public AZ::Component , protected CloudGemDefectReporterNotificationBus::Handler , protected CrySystemEventBus::Handler { public: NetworkInfoCollectingComponent(); AZ_COMPONENT(NetworkInfoCollectingComponent, "{78d8b29c-9457-44fc-a5c8-20b5006b4843}"); static void Reflect(AZ::ReflectContext* context); protected: //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); //////////////////////////////////////////////////////////////////////// // CloudGemDefectReporterNotificationBus::Handler interface implementation virtual void OnCollectDefectReporterData(int reportID) override; //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // CrySystemEventBus interface implementation virtual void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& params) override; //////////////////////////////////////////////////////////////////////// private: bool ReadServerDomainNames(); const char* GetServerDomainNamesConfigPath() const; AZStd::vector m_serverDomainNames; }; }