# # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or # its licensors. # # For complete copyright and license terms please see the LICENSE at the root of this # distribution (the "License"). All use of this software is governed by the License, # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # $Revision: #9 $ # # If the resource group defines one or more AWS Lambda Function resources, you can put # the code that implements the functions below. The Handler property of the Lambda # Function resource definition in the groups's resource-template.json file identifies # the Python function that is called when the Lambda Function is execution. To call # a function here in main.py, set the Handler property to "main.FUNCTION_NAME". # # IMPORTANT: If the game executes the Lambda Function (which is often the case), then # you must configure player access for the Lambda Function. This is done by including # the CloudCanvas Permission metadata on the Lambda Function resource definition. # import boto3 # Python AWS API import CloudCanvas # Access Settings using get_setting("SETTING_NAME") # Setting values come from the Settings property of the AWS Lambda Function's # configuration resource definition in the resource groups's resource-template.json # file. # # You can use settings to pass resource template parameter values to the Lambda # Function. The template parameter's default values can be overriden using the # project project-settings.json file. You can provide different parameter values # for each deployment. # # You can also use settings to pass a resource's physical id to the Lambda Function. # The Lambda Function code can use the pyhsical id to access the AWS resource using # the boto3 api.