/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CloudGemInGameSurvey_precompiled.h" #include #include #include #include "CloudGemInGameSurveySystemComponent.h" #include "AWS/ServiceApi/CloudGemInGameSurveyClientComponent.h" namespace CloudGemInGameSurvey { void CloudGemInGameSurveySystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("CloudGemInGameSurvey", "[Description of functionality provided by this System Component]") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") // ->Attribute(AZ::Edit::Attributes::Category, "") Set a category ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } } void CloudGemInGameSurveySystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("CloudGemInGameSurveyService")); } void CloudGemInGameSurveySystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("CloudGemInGameSurveyService")); } void CloudGemInGameSurveySystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { (void)required; } void CloudGemInGameSurveySystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { (void)dependent; } void CloudGemInGameSurveySystemComponent::Init() { } void CloudGemInGameSurveySystemComponent::Activate() { CloudGemInGameSurveyRequestBus::Handler::BusConnect(); EBUS_EVENT(AZ::ComponentApplicationBus, RegisterComponentDescriptor, CloudGemInGameSurvey::ServiceAPI::CloudGemInGameSurveyClientComponent::CreateDescriptor()); } void CloudGemInGameSurveySystemComponent::Deactivate() { CloudGemInGameSurveyRequestBus::Handler::BusDisconnect(); } }