LEADERBOARD ID | MODE | MINIMUM ALLOWABLE VALUE | MAXIMUM ALLOWABLE VALUE | RESERVOIR SAMPLE SIZE | |
---|---|---|---|---|---|
{{leaderboard.name}} | {{leaderboard.mode}} | {{leaderboard.min}} | {{leaderboard.max}} | {{leaderboard.sample_size}} |
|
PLAYER | SCORE | |
---|---|---|
{{score.user}} | {{score.value}} |
|
No banned players
NAME | |
---|---|
{{playerName}} |
|
Leaderboard queue processor
Are you sure you want to delete leaderboard: {{currentLeaderboard.name}}?
All data in {{currentLeaderboard.name}} will be lost.
Are you sure you want to ban the player '{{currentScore.user}}'?
'{{currentScore.user}}' will have their future scores rejected. All their current scores will remain. The scores can be deleted manually.
These changes will be reflected locally in the CGP for now and may take a few minutes to propagate to the server.
Are you sure you want to delete the player '{{currentScore.user}}' with score '{{currentScore.value}}'?
These changes will be reflected locally in the CGP for now and may take a few minutes to propagate to the server.
These changes will be reflected locally in the CGP for now and may take a few minutes to propagate to the server.
Processing the leaderboard queue manually is a development only feature.
This feature could lead to duplicate entries. It is highly recommended that you do not to use this feature in an production environment.
By default the leaderboard queue processor executes on a scheduled cycle. The default is every 2 minutes.
Are you sure you want to manually call the processor?