/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CloudGemPlayerAccount_precompiled.h" #include "AccountResultInfo.h" #include #include #include #include #include #include namespace CloudGemPlayerAccount { void AccountResultInfo::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(1); } AZ::BehaviorContext* behaviorContext = azrtti_cast(context); if (behaviorContext) { behaviorContext->Class() ->Property("requestId", BehaviorValueGetter(&AccountResultInfo::requestId), nullptr) ->Property("wasSuccessful", BehaviorValueGetter(&AccountResultInfo::wasSuccessful), nullptr) ->Property("errorTypeName", BehaviorValueGetter(&AccountResultInfo::errorTypeName), nullptr) ->Property("errorMessage", BehaviorValueGetter(&AccountResultInfo::errorMessage), nullptr) ; } } } // namespace CloudGemPlayerAccount