/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CloudGemPlayerAccount_precompiled.h" #include "PlayerAccount.h" #include #include #include #include #include #include namespace CloudGemPlayerAccount { void PlayerAccount::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(1); } AZ::BehaviorContext* behaviorContext = azrtti_cast(context); if (behaviorContext) { behaviorContext->Class() ->Method("GetPlayerName", &PlayerAccount::GetPlayerName) ->Method("SetPlayerName", &PlayerAccount::SetPlayerName) ; } } PlayerAccount::PlayerAccount() { } const AZStd::string& PlayerAccount::GetPlayerName() const { return m_playerName; } void PlayerAccount::SetPlayerName(const AZStd::string& playerName) { m_playerName = playerName; } } // namespace CloudGemPlayerAccount