/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzCore/Memory/SystemAllocator.h> #include <AzCore/RTTI/ReflectContext.h> #include <AzCore/std/string/string.h> namespace CloudGemPlayerAccount { class PlayerAccount { public: AZ_TYPE_INFO(PlayerAccount, "{CCD458BE-0D5E-49D3-9DB1-9E86625034A5}") AZ_CLASS_ALLOCATOR(PlayerAccount, AZ::SystemAllocator, 0) static void Reflect(AZ::ReflectContext* context); PlayerAccount(); const AZStd::string& GetPlayerName() const; void SetPlayerName(const AZStd::string& playerName); protected: AZStd::string m_playerName; }; } // namespace CloudGemPlayerAccount