/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CloudGemPlayerAccount_precompiled.h" #include "UserAttributeList.h" #include #include #include #include #include #include namespace CloudGemPlayerAccount { void UserAttributeList::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(1); } AZ::BehaviorContext* behaviorContext = azrtti_cast(context); if (behaviorContext) { behaviorContext->Class() ->Method("AddAttribute", &UserAttributeList::AddAttribute) ->Method("HasAttribute", &UserAttributeList::HasAttribute) ->Method("RemoveAttribute", &UserAttributeList::RemoveAttribute) ; } } void UserAttributeList::AddAttribute(const AZStd::string& name) { m_attributes.insert(name); } bool UserAttributeList::HasAttribute(const AZStd::string& name) const { return m_attributes.count(name) > 0; } void UserAttributeList::RemoveAttribute(const AZStd::string& name) { m_attributes.erase(name); } const AttributeSet& UserAttributeList::GetData() const { return m_attributes; } } // namespace CloudGemPlayerAccount