/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace CloudGemPlayerAccount { using AttributeSet = AZStd::unordered_set; // An unordered set of user attributes with no associated values. class UserAttributeList { public: AZ_TYPE_INFO(UserAttributeList, "{4799FD30-C2B4-4103-83F8-16B1E81CDA6B}") AZ_CLASS_ALLOCATOR(UserAttributeList, AZ::SystemAllocator, 0) static void Reflect(AZ::ReflectContext* context); void AddAttribute(const AZStd::string& name); bool HasAttribute(const AZStd::string& name) const; void RemoveAttribute(const AZStd::string& name); // Get the underlying data structure. Can be handed off directly to AWS functions. const AttributeSet& GetData() const; protected: AttributeSet m_attributes; }; } // namespace CloudGemPlayerAccount