/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Central class to Manage the Bubbles messages #ifndef CRYINCLUDE_CRYAISYSTEM_AIBUBBLESSYSTEM_AIBUBBLESSYSTEM_H #define CRYINCLUDE_CRYAISYSTEM_AIBUBBLESSYSTEM_AIBUBBLESSYSTEM_H #pragma once #include "IAIBubblesSystem.h" #ifdef CRYAISYSTEM_DEBUG #include "ISoftCodeMgr.h" class CAIBubblesSystem : public IAIBubblesSystem , public ISoftCodeListener { public: CAIBubblesSystem() : m_pBubblesNotifier(NULL) {} virtual ~CAIBubblesSystem(); virtual void QueueMessage(const char* messageName, const SAIBubbleRequest& request); virtual void Update(); virtual void Reset(); virtual void Init(); virtual void Dispose(); // Implements ISoftCodeListener virtual void InstanceReplaced(void* pOldInstance, void* pNewInstance); private: void CreateBubblesNotifier(); IAIBubblesNotifier* m_pBubblesNotifier; static CAIBubblesSystem* m_pInstance; }; #endif // CRYAISYSTEM_DEBUG #endif // CRYINCLUDE_CRYAISYSTEM_AIBUBBLESSYSTEM_AIBUBBLESSYSTEM_H