/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_AISIGNALCRCS_H #define CRYINCLUDE_CRYAISYSTEM_AISIGNALCRCS_H #pragma once struct AISIGNALS_CRC { //the ctor initializations are now moved into Init since the central crc generator access must be at a known time AISIGNALS_CRC(); //initializes all crc dependent members, called in CAISystem ctor void Init(); uint32 m_nOnRequestNewObstacle; uint32 m_nOnRequestUpdate; uint32 m_nOnRequestShootSpot; uint32 m_nOnRequestHideSpot; uint32 m_nOnStartTimer; uint32 m_nOnLastKnownPositionApproached; uint32 m_nOnEndApproach; uint32 m_nOnAbortAction; uint32 m_nOnActionCompleted; uint32 m_nOnNoPathFound; uint32 m_nOnApproachEnd; uint32 m_nOnEndFollow; uint32 m_nOnBulletRain; uint32 m_nOnBulletHit; uint32 m_nOnDriverEntered; uint32 m_nAIORD_ATTACK; uint32 m_nAIORD_SEARCH; uint32 m_nAIORD_REPORTDONE; uint32 m_nAIORD_REPORTFAIL; uint32 m_nOnChangeStance; uint32 m_nOnScaleFormation; uint32 m_nOnUnitDied; uint32 m_nOnUnitDamaged; uint32 m_nOnUnitBusy; uint32 m_nOnUnitSuspended; uint32 m_nOnUnitResumed; uint32 m_nOnSetUnitProperties; uint32 m_nOnJoinTeam; uint32 m_nRPT_LeaderDead; uint32 m_nOnSpotSeeingTarget; uint32 m_nOnSpotLosingTarget; uint32 m_nOnFormationPointReached; uint32 m_nOnKeepEnabled; uint32 m_nOnActionDone; uint32 m_nOnGroupAdvance; uint32 m_nOnGroupSeek; uint32 m_nOnLeaderReadabilitySeek; uint32 m_nOnGroupCover; uint32 m_nAddDangerPoint; uint32 m_nOnLeaderReadabilityAlarm; uint32 m_nOnAdvanceTargetCompromised; uint32 m_nOnGroupCohesionTest; uint32 m_nOnGroupTestReadabilityCohesion; uint32 m_nOnGroupTestReadabilityAdvance; uint32 m_nOnGroupAdvanceTest; uint32 m_nOnLeaderReadabilityAdvanceLeft; uint32 m_nOnLeaderReadabilityAdvanceRight; uint32 m_nOnLeaderReadabilityAdvanceForward; uint32 m_nOnGroupTurnAmbient; uint32 m_nOnGroupTurnAttack; uint32 m_nOnShapeEnabled; uint32 m_nOnShapeDisabled; uint32 m_nOnCloseContact; uint32 m_nOnTargetDead; uint32 m_nOnEndPathOffset; uint32 m_nOnPathFindAtStart; uint32 m_nOnPathFound; uint32 m_nOnBackOffFailed; uint32 m_nOnBadHideSpot; uint32 m_nOnCoverReached; uint32 m_nOnTPSDestinationNotFound; uint32 m_nOnTPSDestinationFound; uint32 m_nOnTPSDestinationReached; uint32 m_nOnRightLean; uint32 m_nOnLeftLean; uint32 m_nOnLowHideSpot; uint32 m_nOnChargeStart; uint32 m_nOnChargeHit; uint32 m_nOnChargeMiss; uint32 m_nOnChargeBailOut; uint32 m_nOnMovingToCover; uint32 m_nOnMovingInCover; uint32 m_nOnEnterCover; uint32 m_nOnLeaveCover; uint32 m_nOnCoverCompromised; uint32 m_nOnCoverLocationCompromised; uint32 m_nOnHighCover; uint32 m_nOnLowCover; uint32 m_nOnNoAimPosture; uint32 m_nOnNoPeekPosture; uint32 m_nORDER_IDLE; uint32 m_nOnNoGroupTarget; uint32 m_nOnLeaderTooFar; uint32 m_nOnEnemySteady; uint32 m_nOnShootSpotFound; uint32 m_nOnShootSpotNotFound; uint32 m_nOnLeaderStop; uint32 m_nOnUnitMoving; uint32 m_nOnUnitStop; uint32 m_nORDER_EXIT_VEHICLE; uint32 m_nOnNoFormationPoint; uint32 m_nOnTargetApproaching; uint32 m_nOnTargetFleeing; uint32 m_nOnNoTargetVisible; uint32 m_nOnNoTargetAwareness; uint32 m_nOnNoHidingPlace; uint32 m_nOnLowAmmo; uint32 m_nOnOutOfAmmo; uint32 m_nOnReloaded; uint32 m_nOnMeleeExecuted; uint32 m_nOnPlayerLooking; uint32 m_nOnPlayerSticking; uint32 m_nOnPlayerLookingAway; uint32 m_nOnPlayerGoingAway; uint32 m_nOnTargetTooClose; uint32 m_nOnTargetTooFar; uint32 m_nOnFriendInWay; uint32 m_nOnUseSmartObject; uint32 m_nOnAvoidDanger; uint32 m_nOnRequestUpdateTowards; uint32 m_nOnRequestUpdateAlternative; uint32 m_nOnClearSpotList; uint32 m_nOnSetPredictionTime; uint32 m_nOnInterestSystemEvent; uint32 m_nOnCheckDeadTarget; uint32 m_nOnCheckDeadBody; uint32 m_nOnSpecialAction; uint32 m_nOnNewAttentionTarget; uint32 m_nOnAttentionTargetThreatChanged; }; #endif // CRYINCLUDE_CRYAISYSTEM_AISIGNALCRCS_H