/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Implements adapters for AI objects from external interfaces to internal // This is purely a translation layer without concrete instances // They can have no state and must remain abstract #include "CryLegacy_precompiled.h" #include "Adapters.h" CWeakRef GetWeakRefSafe(IAIObject* pObj) { return (pObj ? GetWeakRef((CAIObject*)pObj) : NILREF); } IAIObject* CAIGroupAdapter::GetAttentionTarget(bool bHostileOnly, bool bLiveOnly) const { CWeakRef refTarget = GetAttentionTarget(bHostileOnly, bLiveOnly, NILREF); return refTarget.GetIAIObject(); }