/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Simple struct for storing fundamental AI system settings #ifndef CRYINCLUDE_CRYAISYSTEM_CONFIGURATION_H #define CRYINCLUDE_CRYAISYSTEM_CONFIGURATION_H #pragma once // These values should not change and are carefully chosen but arbitrary enum EConfigCompatibilityMode { ECCM_NONE = 0, ECCM_CRYSIS = 2, ECCM_GAME04 = 4, ECCM_WARFACE = 7, ECCM_CRYSIS2 = 8 }; struct SConfiguration { SConfiguration() { } EConfigCompatibilityMode eCompatibilityMode; // Should probably include logging and debugging flags }; #endif // CRYINCLUDE_CRYAISYSTEM_CONFIGURATION_H