/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Render context (set of flags) #ifndef CRYINCLUDE_CRYAISYSTEM_DEBUGDRAWCONTEXT_H #define CRYINCLUDE_CRYAISYSTEM_DEBUGDRAWCONTEXT_H #pragma once #include "IAIDebugRenderer.h" #include "Environment.h" class CDebugDrawContext { IAIDebugRenderer* m_pDebugRenderer; const unsigned int m_uiDepth; public: CDebugDrawContext() : m_pDebugRenderer(gAIEnv.CVars.NetworkDebug ? gAIEnv.GetNetworkDebugRenderer() : gAIEnv.GetDebugRenderer()) , m_uiDepth(m_pDebugRenderer->PushState()) {} ~CDebugDrawContext() { unsigned int uiDepth = m_pDebugRenderer->PopState(); assert(uiDepth + 1 == m_uiDepth); } IAIDebugRenderer* operator->() const { return m_pDebugRenderer; } }; #endif // CRYINCLUDE_CRYAISYSTEM_DEBUGDRAWCONTEXT_H