/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_DEBUG_H #define CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_DEBUG_H #pragma once namespace FlyHelpers { void DrawDebugLocation(const Vec3& position, const ColorB& color) { gEnv->pRenderer->GetIRenderAuxGeom()->DrawCone(position + Vec3(0, 0, 2), Vec3(0, 0, -1), 1, 2, color); } void DrawDebugPath(const Path& path, const ColorB& color) { char buffer[ 16 ]; const size_t segmentCount = path.GetSegmentCount(); for (size_t i = 0; i < segmentCount; ++i) { const Lineseg segment = path.GetSegment(i); gEnv->pRenderer->GetIRenderAuxGeom()->DrawLine(segment.start, color, segment.end, color); sprintf_s(buffer, "%d", uint32(i)); gEnv->pRenderer->DrawLabel(segment.start, 1.0f, buffer); } } } #endif // CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_DEBUG_H