/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_PATH_H #define CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_PATH_H #pragma once #include "Cry_Geo.h" namespace FlyHelpers { class Path { public: Path(); ~Path(); void Clear(); void AddPoint(const Vec3& point); const Vec3& GetPoint(const size_t pointIndex) const; Lineseg GetSegment(const size_t segmentIndex) const; float GetSegmentLength(const size_t segmentIndex) const; size_t GetPointCount() const; size_t GetSegmentCount() const; void MakeLooping(); float GetPathDistanceToPoint(const size_t pointIndex) const; float GetTotalPathDistance() const; private: std::vector< Vec3 > m_points; std::vector< float > m_segmentDistances; std::vector< float > m_pathLengthsToPoint; }; } #endif // CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_PATH_H