/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_TACTICALPOINTLANGUAGEEXTENDER_H #define CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_TACTICALPOINTLANGUAGEEXTENDER_H #pragma once #include "ITacticalPointSystem.h" namespace FlyHelpers { class CTacticalPointLanguageExtender : public ITacticalPointLanguageExtender { public: void Initialize(); void Deinitialize(); virtual bool GeneratePoints(TGenerateParameters& parameters, SGenerateDetails& details, TObjectType object, const Vec3& objectPos, TObjectType auxObject, const Vec3& auxObjectPos) const; private: void RegisterWithTacticalPointSystem(); void RegisterQueries(); void UnregisterFromTacticalPointSystem(); }; } #endif // CRYINCLUDE_CRYAISYSTEM_FLYHELPERS_TACTICALPOINTLANGUAGEEXTENDER_H