/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_GOALOPS_TELEPORTOP_H #define CRYINCLUDE_CRYAISYSTEM_GOALOPS_TELEPORTOP_H #pragma once #include "EnterLeaveUpdateGoalOp.h" #include "TimeValue.h" // Teleports a pipe user to a specific location class TeleportOp : public EnterLeaveUpdateGoalOp { public: TeleportOp(); TeleportOp(const XmlNodeRef& node); TeleportOp(const TeleportOp& rhs); virtual void Update(CPipeUser& pipeUser) override; virtual void Serialize(TSerialize serializer) override; void SetDestination(const Vec3& position, const Vec3& direction); void SetWaitUntilAgentIsNotMovingBeforeTeleport(); private: void Teleport(CPipeUser& pipeUser); bool IsAgentMoving(CPipeUser& pipeUser); Vec3 m_destinationPosition; Vec3 m_destinationDirection; bool m_waitUntilAgentIsNotMoving; }; #endif // CRYINCLUDE_CRYAISYSTEM_GOALOPS_TELEPORTOP_H