/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_GROUP_GROUPMANAGER_H #define CRYINCLUDE_CRYAISYSTEM_GROUP_GROUPMANAGER_H #pragma once #include "Group.h" class CGroupManager { public: CGroupManager(); ~CGroupManager(); void Reset(EObjectResetType type); void Update(float updateTime); void AddGroupMember(const GroupID& groupID, tAIObjectID objectID); void RemoveGroupMember(const GroupID& groupID, tAIObjectID objectID); Group& GetGroup(const GroupID& groupID); const Group& GetGroup(const GroupID& groupID) const; uint32 GetGroupMemberCount(const GroupID& groupID) const; Group::NotificationID NotifyGroup(const GroupID& groupID, tAIObjectID senderID, const char* name); void Serialize(TSerialize ser); private: typedef AZStd::unordered_map Groups; Groups m_groups; Group::NotificationID m_notifications; }; #endif // CRYINCLUDE_CRYAISYSTEM_GROUP_GROUPMANAGER_H