/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_MANNEQUIN_MANNEQUINGOALOP_H #define CRYINCLUDE_CRYAISYSTEM_MANNEQUIN_MANNEQUINGOALOP_H #pragma once #include "EnterLeaveUpdateGoalOp.h" ////////////////////////////////////////////////////////////////////////// class CMannequinTagGoalOp : public EnterLeaveUpdateGoalOp { protected: CMannequinTagGoalOp(); CMannequinTagGoalOp(const char* tagName); CMannequinTagGoalOp(const uint32 tagCrc); CMannequinTagGoalOp(const XmlNodeRef& node); uint32 GetTagCrc() const { return m_tagCrc; } private: uint32 m_tagCrc; }; ////////////////////////////////////////////////////////////////////////// class CSetAnimationTagGoalOp : public CMannequinTagGoalOp { public: CSetAnimationTagGoalOp(); CSetAnimationTagGoalOp(const char* tagName); CSetAnimationTagGoalOp(const uint32 tagCrc); CSetAnimationTagGoalOp(const XmlNodeRef& node); virtual void Update(CPipeUser& pipeUser); }; ////////////////////////////////////////////////////////////////////////// class CClearAnimationTagGoalOp : public CMannequinTagGoalOp { public: CClearAnimationTagGoalOp(); CClearAnimationTagGoalOp(const char* tagName); CClearAnimationTagGoalOp(const uint32 tagCrc); CClearAnimationTagGoalOp(const XmlNodeRef& node); virtual void Update(CPipeUser& pipeUser); }; #endif // CRYINCLUDE_CRYAISYSTEM_MANNEQUIN_MANNEQUINGOALOP_H