/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_MOVEMENT_MOVEMENTBLOCK_UNINSTALLAGENTFROMCOVER_H #define CRYINCLUDE_CRYAISYSTEM_MOVEMENT_MOVEMENTBLOCK_UNINSTALLAGENTFROMCOVER_H #pragma once #include "MovementPlan.h" namespace Movement { namespace MovementBlocks { class UninstallAgentFromCover : public Movement::Block { public: UninstallAgentFromCover(const MovementStyle::Stance stance) : m_stance(stance) { } virtual void Begin(IMovementActor& actor) { actor.GetAdapter().SetInCover(false); actor.GetAdapter().SetStance(m_stance); } virtual const char* GetName() const { return "UninstallFromCover"; } private: MovementStyle::Stance m_stance; }; } } #endif // CRYINCLUDE_CRYAISYSTEM_MOVEMENT_MOVEMENTBLOCK_UNINSTALLAGENTFROMCOVER_H