/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_NAVIGATION_MNM_BOUNDINGVOLUME_H #define CRYINCLUDE_CRYAISYSTEM_NAVIGATION_MNM_BOUNDINGVOLUME_H #pragma once namespace MNM { struct BoundingVolume { BoundingVolume() : aabb(AABB::RESET) , height(0.0f) { } typedef std::vector<Vec3> Boundary; Boundary vertices; AABB aabb; float height; void Swap(BoundingVolume& other); bool Overlaps(const AABB& _aabb) const; enum ExtendedOverlap { NoOverlap = 0, PartialOverlap = 1, FullOverlap = 2, }; ExtendedOverlap Contains(const AABB& _aabb) const; bool Contains(const Vec3& point) const; std::pair<bool, float> IntersectLineSeg(const Vec3& segP0, const Vec3& segP1) const; }; struct HashBoundingVolume { BoundingVolume vol; uint32 hash; }; } #endif // CRYINCLUDE_CRYAISYSTEM_NAVIGATION_MNM_BOUNDINGVOLUME_H