/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_NAVIGATION_NAVIGATIONSYSTEM_WORLDMONITOR_H #define CRYINCLUDE_CRYAISYSTEM_NAVIGATION_NAVIGATIONSYSTEM_WORLDMONITOR_H #pragma once class WorldMonitor { public: typedef Functor1 Callback; WorldMonitor(); WorldMonitor(const Callback& callback); void Start(); void Stop(); #if ENABLE_CRY_PHYSICS static int StateChangeHandler(const EventPhys* pPhysEvent); static int EntityRemovedHandler(const EventPhys* pPhysEvent); #endif // ENABLE_CRY_PHYSICS protected: bool IsEnabled() const; Callback m_callback; bool m_enabled; }; #endif // CRYINCLUDE_CRYAISYSTEM_NAVIGATION_NAVIGATIONSYSTEM_WORLDMONITOR_H