/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_PERSONALLOG_H #define CRYINCLUDE_CRYAISYSTEM_PERSONALLOG_H #pragma once #include #if !defined(_RELEASE) && defined(WIN32) # define AI_COMPILE_WITH_PERSONAL_LOG #endif // An actor keeps a personal log where messages are stored. // This text can be rendered to the screen and will be recorded // in the AI Recorded for later inspection. class PersonalLog { public: typedef std::deque Messages; void AddMessage(const EntityId entityId, const char* message); const Messages& GetMessages() const { return m_messages; } void Clear() { m_messages.clear(); } private: Messages m_messages; }; #endif // CRYINCLUDE_CRYAISYSTEM_PERSONALLOG_H