/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_POLYGONSETOPS_UTILS_H #define CRYINCLUDE_CRYAISYSTEM_POLYGONSETOPS_UTILS_H #pragma once #include "ISystem.h" typedef Vec2d Vector2d; // needed to use Vector2d in a map template bool operator<(const Vec2_tpl& op1, const Vec2_tpl& op2) { if (op1.x < op2.x) { return true; } else if (op1.x > op2.x) { return false; } if (op1.y < op2.y) { return true; } else { return false; } } #endif // CRYINCLUDE_CRYAISYSTEM_POLYGONSETOPS_UTILS_H