/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_SELECTIONTREE_SELECTIONCONTEXT_H #define CRYINCLUDE_CRYAISYSTEM_SELECTIONTREE_SELECTIONCONTEXT_H #pragma once /* This is the evaluation context for nodes. */ #include "SelectionVariables.h" #include "SelectionTreeNode.h" class SelectionContext { public: SelectionContext(SelectionTreeNodes& nodes, const SelectionNodeID& currentNodeID, const SelectionVariables& variables) : m_nodes(nodes) , m_currentNodeID(currentNodeID) , m_variables(variables) { } const SelectionVariables& GetVariables() const { return m_variables; } SelectionTreeNode& GetNode(const SelectionNodeID& nodeID) const { assert(nodeID > 0 && nodeID <= m_nodes.size()); return m_nodes[nodeID - 1]; } const SelectionNodeID& GetCurrentNodeID() const { return m_currentNodeID; } private: SelectionTreeNodes& m_nodes; SelectionNodeID m_currentNodeID; const SelectionVariables& m_variables; }; #endif // CRYINCLUDE_CRYAISYSTEM_SELECTIONTREE_SELECTIONCONTEXT_H