/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_SELECTIONTREE_SELECTIONTREETEMPLATE_H #define CRYINCLUDE_CRYAISYSTEM_SELECTIONTREE_SELECTIONTREETEMPLATE_H #pragma once /* This file implements a simple container for all the concepts required to run a selection tree. */ #include "SelectionTree.h" #include "SelectionTranslator.h" #include "SelectionSignalVariables.h" class SelectionTreeTemplate { public: bool LoadFromXML(const SelectionTreeTemplateID& templateID, const BlockyXmlBlocks::Ptr& blocks, const XmlNodeRef& rootNode, const char* fileName); const SelectionTree& GetSelectionTree() const; const SelectionVariableDeclarations& GetVariableDeclarations() const; const SelectionTranslator& GetTranslator() const; const SelectionSignalVariables& GetSignalVariables() const; const char* GetName() const; bool Valid() const; private: SelectionTree m_selectionTree; SelectionVariableDeclarations m_variableDecls; SelectionTranslator m_translator; SelectionSignalVariables m_signalVariables; string m_name; }; #endif // CRYINCLUDE_CRYAISYSTEM_SELECTIONTREE_SELECTIONTREETEMPLATE_H