/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CryLegacy_precompiled.h" #include #include "../Shape.h" TEST(DistancePointLinesegTest, Call_PointOnLine_DistanceSquaredIsZero) { Vec3 start(1.0f, 0.0f, 0.0f); Vec3 p(2.0f, 0.0f, 0.0f); Vec3 end(3.0f, 0.0f, 0.0f); float t; float dist2 = CryAISystem::DistancePointLinesegSq(p, start, end, t); EXPECT_FLOAT_EQ(dist2, 0.0f); }