/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYAISYSTEM_XMLUTILS_H #define CRYINCLUDE_CRYAISYSTEM_XMLUTILS_H #pragma once namespace XMLUtils { enum BoolType { Invalid = -1, False = 0, True = 1, }; inline BoolType ToBoolType(const char* str) { if (!_stricmp(str, "1") || !_stricmp(str, "true") || !_stricmp(str, "yes")) { return True; } if (!_stricmp(str, "0") || !_stricmp(str, "false") || !_stricmp(str, "no")) { return False; } return Invalid; } inline BoolType GetBoolType(const XmlNodeRef& node, const char* attribute, const BoolType& deflt) { if (node->haveAttr(attribute)) { const char* value; node->getAttr(attribute, &value); return ToBoolType(value); } return deflt; } } #endif // CRYINCLUDE_CRYAISYSTEM_XMLUTILS_H