/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYACTION_AI_AIGROUPPROXY_H #define CRYINCLUDE_CRYACTION_AI_AIGROUPPROXY_H #pragma once #include #include class CAIGroupProxy : public IAIGroupProxy { friend class CAIProxyManager; public: virtual void Reset(EObjectResetType type); virtual void Serialize(TSerialize ser); virtual const char* GetCurrentBehaviorName() const; virtual const char* GetPreviousBehaviorName() const; virtual void Notify(uint32 notificationID, tAIObjectID senderID, const char* notification); virtual void SetBehaviour(const char* behaviour, bool callCDtor = true); virtual void MemberAdded(tAIObjectID memberID); virtual void MemberRemoved(tAIObjectID memberID); virtual IScriptTable* GetScriptTable(); protected: CAIGroupProxy(int groupID); virtual ~CAIGroupProxy(); bool CallScript(IScriptTable* table, const char* funcName); bool CallNotification(IScriptTable* table, const char* notification, uint32 notificationID, IScriptTable* sender); void PopulateMembersTable(); typedef std::vector Members; Members m_members; SmartScriptTable m_script; SmartScriptTable m_prevBehavior; SmartScriptTable m_behavior; SmartScriptTable m_behaviorsTable; SmartScriptTable m_membersTable; string m_behaviorName; }; #endif // CRYINCLUDE_CRYACTION_AI_AIGROUPPROXY_H