/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYANIMATION_POSEALIGNER_POSEALIGNERBONENAMES_H #define CRYINCLUDE_CRYANIMATION_POSEALIGNER_POSEALIGNERBONENAMES_H #pragma once namespace PoseAlignerBones { namespace Biped { extern const char* Pelvis; extern const char* LeftHeel; extern const char* LeftPlaneTarget; extern const char* LeftPlaneWeight; extern const char* RightHeel; extern const char* RightPlaneTarget; extern const char* RightPlaneWeight; } namespace PlaneAligner { extern const char* Left; extern const char* LeftLockWeight; extern const char* Right; extern const char* RightLockWeight; extern const char* Center; extern const char* CenterLockWeight; extern const char* BackLeft; extern const char* BackLeftLockWeight; extern const char* BackRight; extern const char* BackRightLockWeight; extern const char* FrontLeft; extern const char* FrontLeftLockWeight; extern const char* FrontRight; extern const char* FrontRightLockWeight; } namespace Deer { extern const char* Root; extern const char* LeftToeEnd; extern const char* LeftWristEnd; extern const char* RightToeEnd; extern const char* RightWristEnd; } } #endif // CRYINCLUDE_CRYANIMATION_POSEALIGNER_POSEALIGNERBONENAMES_H