/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYACTION_DIALOGSYSTEM_DIALOGCOMMON_H #define CRYINCLUDE_CRYACTION_DIALOGSYSTEM_DIALOGCOMMON_H #pragma once #include #include "DialogSystem.h" namespace DiaLOG { enum ELevel { eAlways = 1, eDebugA = 2, eDebugB = 3, eDebugC = 4 }; inline void Log(DiaLOG::ELevel level, const char*, ...) PRINTF_PARAMS(2, 3); ////////////////////////////////////////////////////////////////////////// //! Reports a Game Warning to validator with WARNING severity. inline void Log(DiaLOG::ELevel level, const char* format, ...) { if (gEnv->pSystem && (int)level <= CDialogSystem::sDiaLOGLevel) { va_list args; va_start(args, format); gEnv->pLog->LogV(ILog::eMessage, format, args); va_end(args); } } }; #endif // CRYINCLUDE_CRYACTION_DIALOGSYSTEM_DIALOGCOMMON_H