/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Base class for effects managed by the effect system #include "CryLegacy_precompiled.h" #include "Effect.h" bool CEffect::Activating(float delta) { return true; } bool CEffect::Update(float delta) { return true; } bool CEffect::Deactivating(float delta) { return true; } bool CEffect::OnActivate() { return true; } bool CEffect::OnDeactivate() { return true; } void CEffect::SetState(EEffectState state) { m_state = state; } EEffectState CEffect::GetState() { return m_state; }