/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef GAMECONFIGPHYSICSSETTINGS_H #define GAMECONFIGPHYSICSSETTINGS_H #pragma once #include "GamePhysicsSettings.h" // Loads physics settings (currently only collision class names) from a collision_classes cvar struct GameConfigPhysicsSettings : public GamePhysicsSettings { public: void Init() override; const char* GetCollisionClassName(unsigned int bitIndex) override; private: string m_collisionClasses[IGamePhysicsSettings::kNumCollisionClasses]; }; #endif