/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Basic type definitions used by the CryMannequin AnimationGraph adapter // classes #ifndef CRYINCLUDE_CRYACTION_MANNEQUIN_MANNEQUINAGDEFS_H #define CRYINCLUDE_CRYACTION_MANNEQUIN_MANNEQUINAGDEFS_H #pragma once namespace MannequinAG { // ============================================================================ // ============================================================================ typedef CryFixedStringT<64> TKeyValue; enum ESupportedInputID { eSIID_Action = 0, // has to start with zero (is an assumption all over the place)., eSIID_Signal, eSIID_COUNT, }; enum EAIActionType { EAT_Looping, EAT_OneShot, }; // ============================================================================ // ============================================================================ } // namespace MannequinAG #endif // CRYINCLUDE_CRYACTION_MANNEQUIN_MANNEQUINAGDEFS_H