/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "CryLegacy_precompiled.h" #include "MannequinUtils.h" #include const char* mannequin::FindProcClipTypeName(const IProceduralClipFactory::THash& typeNameHash) { if (gEnv && gEnv->pGame && gEnv->pGame->GetIGameFramework()) { const IProceduralClipFactory& proceduralClipFactory = gEnv->pGame->GetIGameFramework()->GetMannequinInterface().GetProceduralClipFactory(); const char* const typeName = proceduralClipFactory.FindTypeName(typeNameHash); return typeName; } return NULL; }