/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Decal effect #ifndef CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXDECALEFFECT_H #define CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXDECALEFFECT_H #pragma once #include "MFXEffectBase.h" struct SMFXDecalParams { string material; float minscale; float maxscale; float rotation; float lifetime; float growTime; bool assemble; bool forceedge; }; class CMFXDecalEffect : public CMFXEffectBase { public: CMFXDecalEffect(); virtual ~CMFXDecalEffect(); // IMFXEffect virtual void Execute(const SMFXRunTimeEffectParams& params) override; virtual void LoadParamsFromXml(const XmlNodeRef& paramsNode) override; virtual void GetResources(SMFXResourceList& resourceList) const override; virtual void PreLoadAssets() override; virtual void ReleasePreLoadAssets() override; virtual void GetMemoryUsage(ICrySizer* pSizer) const override; //~IMFXEffect private: void ReleaseMaterial(); SMFXDecalParams m_decalParams; _smart_ptr m_material; }; #endif // CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXDECALEFFECT_H