/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXFORCEFEEDBACKFX_H #define CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXFORCEFEEDBACKFX_H #pragma once #include "MFXEffectBase.h" struct SMFXForceFeedbackParams { string forceFeedbackEventName; float intensityFallOffMinDistanceSqr; float intensityFallOffMaxDistanceSqr; SMFXForceFeedbackParams() : intensityFallOffMinDistanceSqr(0.0f) , intensityFallOffMaxDistanceSqr(25.0f) { } }; class CMFXForceFeedbackEffect : public CMFXEffectBase { public: CMFXForceFeedbackEffect(); virtual ~CMFXForceFeedbackEffect(); //IMFXEffect virtual void Execute(const SMFXRunTimeEffectParams& params) override; virtual void LoadParamsFromXml(const XmlNodeRef& paramsNode) override; virtual void GetResources(SMFXResourceList& resourceList) const override; virtual void GetMemoryUsage(ICrySizer* pSizer) const override; //~IMFXEffect protected: SMFXForceFeedbackParams m_forceFeedbackParams; }; #endif // CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXFORCEFEEDBACKFX_H