/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXPARTICLEEFFECT_H #define CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXPARTICLEEFFECT_H #pragma once #include "MFXEffectBase.h" struct SMFXParticleEntry { string name; string userdata; float scale; // base scale float maxdist; // max distance for spawning this effect float minscale; // min scale (distance == 0) float maxscale; // max scale (distance == maxscaledist) float maxscaledist; bool attachToTarget; SMFXParticleEntry() : scale(1.0f) , maxdist(0.0f) , minscale(0.0f) , maxscale(0.0f) , maxscaledist(0.0f) , attachToTarget(false) { } void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(name); pSizer->AddObject(userdata); } }; typedef std::vector SMFXParticleEntries; struct SMFXParticleParams { enum EDirectionType { eDT_Normal = 0, eDT_Ricochet, }; SMFXParticleEntries m_entries; EDirectionType directionType; }; class CMFXParticleEffect : public CMFXEffectBase { typedef CryFixedStringT<32> TAttachmentName; public: CMFXParticleEffect(); virtual ~CMFXParticleEffect(); //IMFXEffect virtual void Execute(const SMFXRunTimeEffectParams& params) override; virtual void LoadParamsFromXml(const XmlNodeRef& paramsNode) override; virtual void GetResources(SMFXResourceList& resourceList) const override; virtual void PreLoadAssets() override; virtual void GetMemoryUsage(ICrySizer* pSizer) const override; //~IMFXEffect protected: bool AttachToTarget(const SMFXParticleEntry& particleParams, const SMFXRunTimeEffectParams& params, IParticleEffect* pParticleEffect, const Vec3& dir, float scale); bool AttachToCharacter(IEntity& targetEntity, const SMFXParticleEntry& particleParams, const SMFXRunTimeEffectParams& params, const Vec3& dir, float scale); bool AttachToEntity(IEntity& targetEntity, const SMFXParticleEntry& particleParams, const SMFXRunTimeEffectParams& params, IParticleEffect* pParticleEffect, const Vec3& dir, float scale); void GetNextCharacterAttachmentName(TAttachmentName& attachmentName); SMFXParticleParams m_particleParams; }; #endif // CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXPARTICLEEFFECT_H