/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Random effect (randomly plays one of its child effects) #ifndef CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXRANDOMEFFECT_H #define CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXRANDOMEFFECT_H #pragma once #include "MFXEffectBase.h" #include "MFXContainer.h" class CMFXRandomizerContainer : public CMFXContainer { public: void ExecuteRandomizedEffects(const SMFXRunTimeEffectParams& params); private: TMFXEffectBasePtr ChooseCandidate(const SMFXRunTimeEffectParams& params) const; }; class CMFXRandomEffect : public CMFXEffectBase { public: CMFXRandomEffect(); virtual ~CMFXRandomEffect(); //IMFXEffect virtual void Execute(const SMFXRunTimeEffectParams& params) override; virtual void LoadParamsFromXml(const XmlNodeRef& paramsNode) override; virtual void SetCustomParameter(const char* customParameter, const SMFXCustomParamValue& customParameterValue) override; virtual void GetResources(SMFXResourceList& resourceList) const override; virtual void PreLoadAssets() override; virtual void ReleasePreLoadAssets() override; virtual void GetMemoryUsage(ICrySizer* pSizer) const override; //~IMFXEffect private: CMFXRandomizerContainer m_container; }; #endif // CRYINCLUDE_CRYACTION_MATERIALEFFECTS_MFXRANDOMEFFECT_H