/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "CryLegacy_precompiled.h" #include "GameContext.h" #include "NetworkStallTicker.h" //-------------------------------------------------------------------------- // special ticker thread to run during load and unload of levels #ifdef USE_NETWORK_STALL_TICKER_THREAD void CNetworkStallTickerThread::Run() { SetName("NetworkStallTicker"); while (m_threadRunning) { if (gEnv->pNetwork) { gEnv->pNetwork->SyncWithGame(eNGS_MinimalUpdateForLoading); } CrySleep(33); } Stop(); } #endif // #ifdef USE_NETWORK_STALL_TICKER_THREAD //--------------------------------------------------------------------------