/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Binding of network functions into script #ifndef CRYINCLUDE_CRYACTION_NETWORK_SCRIPTBIND_NETWORK_H #define CRYINCLUDE_CRYACTION_NETWORK_SCRIPTBIND_NETWORK_H #pragma once #include #include class CGameContext; class CCryAction; class CScriptBind_Network : public CScriptableBase { public: CScriptBind_Network(ISystem* pSystem, CCryAction* pFW); virtual ~CScriptBind_Network(); void Release() { delete this; }; //! Network.Expose() int Expose(IFunctionHandler* pFH); virtual void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(this, sizeof(*this)); } private: void RegisterGlobals(); void RegisterMethods(); ISystem* m_pSystem; CCryAction* m_pFW; }; #endif // CRYINCLUDE_CRYACTION_NETWORK_SCRIPTBIND_NETWORK_H